So I gave it a shot myself, and I realized the scriptJob only fires when the playback is *over*, not during playback. That being said, scriptJobs have both a python cmd and pymel implementation, so there'd be no reason you'd need to call to the mel version.
It's possible you could get away with something similar using an API MDGMessage callback: http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=__cpp_ref_class_m_d_g_message_html I have notes on how to use these here: http://mayamel.tiddlyspot.com/#%5B%5BAPI%3A%20How%20can%20I%20author%20callbacks%20for%20Maya%20events%3F%5D%5D But they *may* have the same failures as the scriptJob : only executing when the playback is over. Even easier than all this though : Just make an expression: print ("The Frame!" + frame + " \n"); Totally works, and prints every frame during playback. I create and manage expressions from Python all the time: One button makes the expression node if it doesn't exist. The other button deletes it if it does. I'm still fuzzy on the how\why of all this, but I hope this helps ;) -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/f816eba4-7f6c-487b-ae20-2bc863453341%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
