I suspect this is rehashing something stupidly obvious, but are you able
to just create your own generic python module (e.g. a dir within your
scripts area with an __init__.py placeholder) and import it? I.e. is it
a problem importing NSUV, or does the issue extend to something generic?


On Mon, Apr 20, 2015, at 06:45 AM, Crest Christopher wrote:
> When I remove the Maya.env file, surprisingly a new Maya.env is
> created, now that is not the surprise, the surprise is, it loads a
> five month old Maya.env file, not a blank environment file, when I run
> the same command as mentioned;
>
> import NSUV reload(NSUV)
>
> I continue to get this error; # Error: line 1: ImportError: file <maya
> console> line 1: No module named NSUV #.
>
> Justin Israel wrote:
>>
>> Not sure how to solve your problem at this point then. Seems you have
>> a ghost in the machine. Did you try removing the custom Maya env and
>> trying a standard install to a scripts location?
>>
>>
>> On Mon, 20 Apr 2015 1:46 AM Christopher. <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> I can confirm I see the location where NSUV exists usin
g the
>> command you posted.
>>
>>
>> On Sunday, April 19, 2015 at 12:41:30 AM UTC-4, Justin Israel wrote:
>>
>> That is where I think your problem is. If you have made a custom
>> script location, and set that as your maya script path, and placed a
>> python package in there, then it won't work. Maya by default has the
>> default script locations also on the PYTHONPATH. But in your custom
>> Maya script location, I doubt it too is on the PYTHONPATH. Can you do
>> the following from the Script Editor
>>
>> import sys for p in sys.path
:
>> print p
>>
>> And confirm that you see the location where your NSUV python package
>> exists?
>>
>>
>> On Sun, 19 Apr 2015 11:08 AM Christopher.
>> <[email protected]> wrote:
>>
>> MAYA_SCRIPT_PATH = C:\[folder name]\[sub-folder-name]\scripts
>> PYTHONPATH = C:\""\""\pythonscripts\
>>
>> That is exactly how I have it laid out in my Maya.env file. All
>> script get placed in the scripts folder, all &n
bsp; python scripts, get placed in the python folder. In this
>> case NSUV gets placed in the scripts folder, I have tested it in the
>> python scripts folder as well with no positive results.
>>
>>
>> On Saturday, April 18, 2015 at 4:20:17 PM UTC-4, Justin Israel wrote:
>>
>> I just grabbed a copy of that Nightshade plugin and tried it. Worked
>> right away. Are you sure you followed &n
bsp; the instructions? I just copied over the contents of
>> the bundled "scripts" directory to my Maya's scripts location. I
>> happened to put it in the shared scripts location, on my mac:
>>
>> |$ ls -1 /Users/justin/Library/Preferences/Autodesk/maya/scripts NSUV
>> calcUVStats.py &nb
sp; texturePanel_NSUV.mel
>> texturePanel_NSUV_2015.mel textureWindowCreateToolBar_NSUV.mel
>> textureWindowCreateToolBar_NSUV_2014.mel
>> textureWindowCreateToolBar_NSUV_2015.mel |
>>
>>
>>
>> The NSUV package gets picked up because the shared
>>
; scripts location is on the default Maya pythonpath
>>
>> Maybe post what your installation location looks like? I haven't
>> tried to customize my Maya.env to point specifically to this or
>> anything. More information would be helpful.
>>
>>
>>
>> On Sun, Apr 19, 2015 at 7:41 AM johan Borgström
>> <[email protected]> wrote:
>>
>> &n
bsp; Maybe a missing __init__.py ?
>>
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