Hey Marcus, Thanks but I am looking for something in maya API if you got some idea in that, would like to hear it.
D. On Monday, April 27, 2015 at 11:32:54 AM UTC+2, Marcus Ottosson wrote: > > I have indeed used it for quite complicated geometry, including faces. > > If your concern is in meshes with close proximity such as eyelids, then > you can utilise multiple wrap-deformers and associate each on a per-point > basis, e.g. one for the lower and one for the upper, and assign both to the > same blendshape. > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/5379b2f8-18e5-4a13-aecf-deb8b547dd48%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
