Hi! I'm having trouble doing something I thought would be very simple to do, which is adding a vertex to a selection list as the question title states. I have a function that takes in a selection list, iterates through all the vertices and groups them into 2 separate sections.
The first thing I tried was to copy the selection list to 2 empty lists, get the current vertex index in the MItMeshVertex and remove said index from the corresponding list. Doing this crashes maya so it seems those are 2 different kind of indices, I'm still very new to the API so I mix up things a lot. What I am doing right now is way too ugly to be the right way. I build a string with all the vertex IDs that I get from the iterator, add it to a MEL command to select those vertices on the specified object and finally use MGlobal::getActiveSelectionList to store that selection into a new list. Here's a pastebin with the snippet http://pastebin.com/HeraQg6q There has to be a better way to do this, I thought about storing each vertex in the iterator as an MObject and adding them to the lists but I'm not sure if I can do that. Any help would be appreciated. Thanks in advance. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/4d322ab3-ec0e-4dff-b62c-70362d2c361a%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
