Added a getting started guide to Pyblish, the test-driven content creation
framework, that I'd like to share. It includes a Maya-specific example of a
basic asset - a rig - along with how it can be published.

- http://forums.pyblish.com/t/learning-pyblish-by-example

I'm looking for insight on first impressions and whether there are things
too easy, too difficult, too quickly explained or too slow and mundane for
a technical directory or pipeline developer to follow.

Enjoy and let me know what you think!

-- 
*Marcus Ottosson*
[email protected]

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