Thanks for the reply, Colas.

The reason is quite simply familiarity; most other things I connect to
various things and they update procedurally. If I were able to treat
Alembic this way, that would be great.

It's also because I was looking to use this as a means of updating an
alembic path and have it's output updated, but it is my understanding that
the node itself doesn't support having it's input file-path modified, which
is just another cherry on the top gone missing..

I did notice the "connect" option on AlembicImport and was planning on
having a look at this next.

On 14 August 2015 at 15:45, Colas Fiszman <[email protected]> wrote:

> Hi Marcus,
> I don't think there is a easy way to know which mesh is coming from which
> outPolyMesh attribute.
>
> Why won't you use the AbcImport command?
>
> From the code of the AbcImport Command "...Creating and managing an
> AlembicNode without the AbcImport command is not currently recommended..."
>
> Greets,
> Colas
>
> 2015-08-14 10:27 GMT+01:00 Marcus Ottosson <[email protected]>:
>
>> Is there any way of doing something this?
>>
>> from maya import cmds
>> # Create
>> mesh = cmds.createNode("mesh")
>> alembic = cmds.createNode("AlembicNode")
>> # Set
>> cmds.setAttr(alembic + ".abc_File", "/folder/file.abc", type="string")
>> # Connect
>> cmds.connectAttr(alembic + ".outPolyMesh[0]", mesh + ".inMesh")
>>
>> I figure the Alembic needs some form of “initialisation” in order for it
>> to create the compound output attribute outPolyMesh, but even if it did,
>> how can I find out which mesh is coming from which attribute?
>>
>> Thanks,
>> Marcus
>> ​
>> --
>> *Marcus Ottosson*
>> [email protected]
>>
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-- 
*Marcus Ottosson*
[email protected]

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