Yes, we are probably picturing different scenarios. Not everyone works at WETA. I'd argue that most don't and what you speak of are edge-cases in the context of Python, Maya and this mailing list. Wouldn't you agree?
On 8 September 2015 at 09:57, Justin Israel <[email protected]> wrote: > > > On Tue, Sep 8, 2015 at 7:25 PM Marcus Ottosson <[email protected]> > wrote: > >> > And when that application has to be deployed to other locations, it >> doesn't matter if the source images go with it. >> >> But it does matter whether resources.py goes with it? >> > > One file... that is in the same PYTHONPATH as your application source, and > can't be affected by your PATH or location of the application. > > >> >> I don't see it. Setting up any automated system or having anyone do >> anything manually is hoops to me, especially when it isn't necessary. The >> problems of debugging a build system is greater than the problems of >> debugging plain files. >> > > If you don't deploy code outside of committing to a repository, then I > can't expect you to understand what others whom use build tools experience. > Even setuptools/distutils is a build system that can do custom deploy > logic. It can use a MANIFEST with patterns/rules of what to collect and > deploy. There are plenty of reasons to need build/deploy-time logic: > * documentation generation and deployment > * front end code like css/javascript that needs to be minimized > * optimized speedup extension to compile and include in the deploy > * version strings / build timestamps that need to be injected at the time > of deployment > * platform-specific conditions that have to be applied. > * unittest step that must pass before a deploy can actually go through > > Fact is, there are people that use build systems, with good reason. But > it's fine for you not to see it or buy it, because you obviously have not > been in a circumstance where you needed any of these things. Also maybe > what you consider a build system isn't the same as what I am talking about. > pip (distutils/setuptools) is a build system. It takes care of lots of > tasks like running tests, doing develop installs, packaging to eggs, > creating source dists, and uploading to pypi. > > >> >> On 8 September 2015 at 07:33, Justin Israel <[email protected]> >> wrote: >> >>> >>> >>> On Tue, Sep 8, 2015 at 6:15 PM Marcus Ottosson <[email protected]> >>> wrote: >>> >>>> Be realistic, when have you ever had to do this beyond just >>>> experimenting and learning about qrc? Yes, it's possible to make this >>>> separation and yes, somewhere there probably are those that do. But the >>>> question isn't whether it's possible, the question is why jump through >>>> these hoops? >>>> >>> >>> I do this at work... all the time. My apps make use of a converted qrc >>> -> py. This conversion can either take place at any time, manually by a >>> developer, and has the ability to be enforced through the build/deploy >>> system. That means my deployed application does not have to worry about >>> relative file paths to the application main. It just loads them from the >>> resource system. I don't see it as hoop-jumping. It makes for a more >>> reliable/concise deployment. And when that application has to be deployed >>> to other locations, it doesn't matter if the source images go with it. I >>> never have to worry if static assets will be found. >>> >>> But really, YMMV. This may not be a concern for you or the next guy. >>> >>> >>>> >>>> If the OP is developing within a production environment then all the >>>> more reason to avoid qrc where deployment could be as simple as pushing to >>>> a central repo. >>>> >>> >>> I don't want to assume what kind of deployment the OP uses. Not everyone >>> just runs code out of a repo. For instance, in my studio deployment is the >>> act of using a build system with rules to deploy the parts of your repo >>> that you want, into a frozen versioned package. It doesn't matter if its >>> Python, C++, or whatever. >>> >>> >>>> >>>> I'm questioning the practice of qrc in the context of Python, I think >>>> those that use it do so from reading about it in a C++ context. >>>> >>> >>> Again, YMMV. It is a convenient way to embed assets into your >>> application. It doesn't have to just be images. It can be any kind of data >>> where you would rather "compile" it into your app and not rely on bundling >>> it as extra assets with your deploys. >>> >>> Lets not make too many assumptions about what the build and deploy >>> process means for everyone. >>> >>> >>>> On 7 September 2015 at 22:15, Justin Israel <[email protected]> >>>> wrote: >>>> >>>>> >>>>> >>>>> On Tue, Sep 8, 2015 at 8:11 AM Marcus Ottosson <[email protected]> >>>>> wrote: >>>>> >>>>>> > @Marcus, another benefit of compiled qrc files is that you don't >>>>>> have to deploy any of the source images or deal with path locations. You >>>>>> only need to deploy one python file as standard code in the python path. >>>>>> >>>>>> Yeah, but I don't buy it. >>>>>> >>>>>> This only really makes sense if you separate between development and >>>>>> deployment directory. With Python, this distinction isn't made and you >>>>>> end >>>>>> up deploying the development directory. Meaning paths don't change as >>>>>> they >>>>>> do during deployment of compiled Qt. >>>>>> >>>>> >>>>> Why do you say this is the case? It completely depends on your >>>>> deployment scheme. If you choose to deploy only the compiled resource >>>>> file, >>>>> then you no longer have to worry about images in a relative resource >>>>> location on disk. You only have to import one python module. >>>>> >>>>> >>>>>> >>>>>> Let's say your right, wouldn't it still mean keeping the source >>>>>> images in the development directory, and still deploying them? You'd end >>>>>> up >>>>>> with qrc and source images. I suppose you could selectively exclude them >>>>>> via some packaging mechanism like pip, but why bother? >>>>>> >>>>> >>>>> Yes, your source images would be part of your development directory. >>>>> No you don't have to deploy them if you don't want to. Deployment is >>>>> something you can control. You can choose to compile UI and qrc files and >>>>> only deploy the compiled ones. >>>>> >>>>> It's basically an option you have, if you see a benefit in not having >>>>> to read static assets from a relative filesystem location, and also want >>>>> to >>>>> reduce the number of files that have to be part of your deployment. >>>>> >>>>> >>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "Python Programming for Autodesk Maya" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>> send an email to [email protected]. >>>>>> To view this discussion on the web visit >>>>>> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOC_rMZZaAi-_TVuh47eFV1xDwQM83evwUU-xDnkSGbdZw%40mail.gmail.com >>>>>> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOC_rMZZaAi-_TVuh47eFV1xDwQM83evwUU-xDnkSGbdZw%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>>> . >>>>>> For more options, visit https://groups.google.com/d/optout. >>>>>> >>>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "Python Programming for Autodesk Maya" group. >>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>> an email to [email protected]. >>>>> >>>> To view this discussion on the web visit >>>>> https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA13O5GTLi8ODhE%2BPJBeMcCas35qTjkxeKv3JPuBpkM9Bg%40mail.gmail.com >>>>> <https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA13O5GTLi8ODhE%2BPJBeMcCas35qTjkxeKv3JPuBpkM9Bg%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>> . >>>> >>>> >>>>> For more options, visit https://groups.google.com/d/optout. >>>>> >>>> >>>> >>>> >>>> -- >>>> *Marcus Ottosson* >>>> [email protected] >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to [email protected]. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCYP06m6UB%2BSB1bVt5sueG4HiKN23iA6NWjB5iko46hcg%40mail.gmail.com >>>> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCYP06m6UB%2BSB1bVt5sueG4HiKN23iA6NWjB5iko46hcg%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>> . >>>> For more options, visit https://groups.google.com/d/optout. >>>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> >> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA028yZNyR-_V7j8-GAwHfjKx3VUw5yj%2BiJQV1G9DhdrEw%40mail.gmail.com >>> <https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA028yZNyR-_V7j8-GAwHfjKx3VUw5yj%2BiJQV1G9DhdrEw%40mail.gmail.com?utm_medium=email&utm_source=footer> >>> . >> >> >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> >> >> -- >> *Marcus Ottosson* >> [email protected] >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOAoJTJpFqRyFvtCC%2BnAbC67an_DPobYEdJ4YVN%2BZVPEyQ%40mail.gmail.com >> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOAoJTJpFqRyFvtCC%2BnAbC67an_DPobYEdJ4YVN%2BZVPEyQ%40mail.gmail.com?utm_medium=email&utm_source=footer> >> . >> For more options, visit https://groups.google.com/d/optout. >> > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA3Sxz1WsF4FeCr8Jd3i7bvL3EV4gVX3L-RX%2BzS_NQWAsQ%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA3Sxz1WsF4FeCr8Jd3i7bvL3EV4gVX3L-RX%2BzS_NQWAsQ%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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