The script can't be renamed anything but rotateProjection or it doesn't matter ?

Justin Israel wrote:


On Sun, 25 Oct 2015 3:35 AM Christopher. <[email protected] <mailto:[email protected]>> wrote:

    I added the source command, and I used the globalProc within the
    script to execute the script but my question is; shouldn't the
    globalproc encapsulate the entire script ?

No

    The first globalProc in the script is called rotateProjection, if
    I execute rotateProjection, I get the typical /Cannot find
    Procedure/ error ?

Strange. Seems like the script wasn't successfully sourced.

The script is written badly. It has loose code in the global scope of the file, at the bottom. Just that loose code should be encapsulated in a global proc. If it is named the same as the file, Maya will execute it automatically if you put it in the scripts location. This would probably be bad since it launches a gui. So it needs a global proc name that doesn't match the file name.

    On Saturday, October 24, 2015 at 2:07:11 AM UTC-4, Justin Israel
    wrote:



        On Sat, Oct 24, 2015 at 6:35 PM Crest Christopher
        <[email protected] <mailto:[email protected]>> wrote:

            I hoped to get it to work.

        And did my last reply help at all?




            Justin Israel wrote:



                On Sat, 24 Oct 2015 1:51 PM Christopher.
                <[email protected] <mailto:[email protected]>>
                wrote:

                    Safe to assume no one has the answer and I need to
                    put it in the trash bin ?


                It's safe to assume that people have tried to help
answer your questions, and have since probably give up on this particular thread.

                Your script has code located in the global scope that
                is going to run every time it is sourced. that means
                if you source this script manually, it would launch a
                gui. I never wrote much MEL from scratch, but I
                believe this is bad practice. If I remember correctly,
                if you name a global proc the same as the file name,
                Maya will call it when it sources the script at
                startup. Otherwise you can/should just have one or
                more global procs that you want someone to call from
                MEL, to launch your tool or command.

                What goal do you want to achieve here? I don't know
                what this file is called but it probably doesn't
                matter because it assumes  you will source it to get
                it to launch the GUI. Look up the "source" Mel command.
                Or... place this thread in the trash as you suggested,
                if this still doesn't solve your issue.

                Justin


                    On Sunday, October 18, 2015 at 6:47:29 PM UTC-4,
                    Christopher. wrote:


                        Source. I originally though the global
                        function was rotateProjection, until I
                        realized it didn't encapsulate the entire
                        script; unless it doesn't have to ? I suppose
                        if not, someone on this list will inform me,
                        or I hope someone will.

                        //Additional Variables

                        string $dir2d = "";
                        string $projName = "";
                        string $fileName = "";
                        string $placeName = "";
                        string $productName = "";
                        string $camProductName = "";
                        string $remapName = "";
                        string $multDivName = "";
                        string $Dir = "";
                        int $camSetExists = 0;

                        global proc rotateProjection( string
                        $placementNode, string $direction )
                        {
                         if($direction == "PosX")  //Left
                         {
                         xform -ro 0 -90 0 $placementNode;
                         }
                         if($direction == "NegX")  //Right
                         {
                         xform -ro 0 90 0 $placementNode;
                         }
                         if($direction == "PosY")  //Bottom
                         {
                         xform -ro 90 0 0 $placementNode;
                         }
                         if($direction == "NegY")  //Top
                         {
                         xform -ro -90 0 0 $placementNode;
                         }
                         //if($direction == "PosZ")  No Case: Default
                        Position  //Front
                         if($direction == "NegZ")  //Back
                         {
                         xform -ro 0 180 0 $placementNode;
                         }
                        }

                        //Makes and Sets up Camera Node Network
                        global proc setupCameraNodes()
                        {
                        if(`objExists "RenBakeCam1"`)
                        {
                        //Makes sure only 1 camera bake network exists
                        to keep everything as clean as it can be.
                        $camSetExists=1;
                        print "Camera Nodes Already Exist \n";
                        }
                        else{
                        camera -name "RenBakeCam1" -centerOfInterest 5
                        -focalLength 35 -lensSqueezeRatio 1
                        -cameraScale 1 -horizontalFilmAperture 1.41732
                        -horizontalFilmOffset 0 -verticalFilmAperture
                        0.94488 -verticalFilmOffset 0 -filmFit Fill
                        -overscan 1 -motionBlur 0 -shutterAngle 144
                        -nearClipPlane 0.01 -farClipPlane 1000
                        -orthographic 0 -orthographicWidth 30;
                        objectMoveCommand; cameraMakeNode 1 "";
                        shadingNode -asUtility "samplerInfo" -name
                        "sampInfo1";
                        shadingNode -asUtility "vectorProduct" -name
                        "CamVec1";
                        setAttr CamVec1.operation 3; //sets op type to
                        Vector Matrix Product
                        setAttr CamVec1.normalizeOutput true; //sets
                        normalizeOutput to ON
                        //Connects to Vector Product for Object Normal
                        in World Space
                        connectAttr -f sampInfo1.normalCamera
                        CamVec1.input1;
                        connectAttr -f RenBakeCam1.matrix CamVec1.matrix;
                        print "Camera Node Setup Complete \n";
                        }
                        }

                        //Generates all nodes needed for the selected
                        number of textures, then links them to the
                        camera and output chains
                        global proc setupTextureNodes(int $numProjections)
                        {
                        //Sets name and number of directions
                        string $DirList[];
                        global string $PosZ_ProductNode;
                        global string $PosZ_RemapNode;
                        //variables for file attachment
                        global string $TopNode;
                        global string $BottomNode;
                        global string $LeftNode;
                        global string $RightNode;
                        global string $FrontNode;
                        global string $BackNode;
                        //variables for shader output network
                        string $colorSum = `shadingNode -asUtility
                        "plusMinusAverage" -name "ColorSum1"`;
                        string $valueSum = `shadingNode -asUtility
                        "plusMinusAverage" -name "ValueSum1"`;
                        string $remapSum = `shadingNode -asUtility
                        "remapValue" -name "RemapSum1"`;
                        string $finalColor = `shadingNode -asUtility
                        "multiplyDivide" -name "FinalColor1"`;
                        string $shaderName = `shadingNode -asShader
                        "blinn" -name "BlinnName"`;
                        sets -renderable true -noSurfaceShader true
                        -empty -name ($shaderName + "SG");

                        print $numProjections;
                        if($numProjections == 3)
                        {
                         //$DirList[] = {"PosZ","PosY","PosX"};
                         $DirList[0] = "PosZ";
                         $DirList[1] = "PosY";
                         $DirList[2] = "PosX";
                         print "Making 3 projections... \n";
                        }
                        if($numProjections == 6)
                        {
                         //$DirList[] =
                        {"PosZ","NegY","NegZ","PosY","PosX","NegX"};
                         $DirList[0] = "PosZ";
                         $DirList[1] = "NegY";
                         $DirList[2] = "NegZ";
                         $DirList[3] = "PosY";
                         $DirList[4] = "PosX";
                         $DirList[5] = "NegX";
                         print "Making 6 projections.... \n";
                        }
                        print $DirList;
                        int $plusMinusInputCounter = 1;

                        //Generates Shader Output chain, and calls
                        Camera creation chain, which may not output if
                        a camera chain already exists.
                        setupCameraNodes();

                        //Generates nodes for Output Chain
                        //variables named as a result of the operation
                        as more than one output network/shader can
                        exist in a given scene

                        setAttr ($finalColor + ".operation") 2; //sets
                        node to divide
                        connectAttr -f ($colorSum + ".output3D")
                        ($finalColor + ".input1");
                        connectAttr -f ($valueSum + ".output1D")
                        ($remapSum + ".inputValue");
                        connectAttr -f ($remapSum + ".outValue")
                        ($finalColor + ".input2X");
                        connectAttr -f ($remapSum + ".outValue")
                        ($finalColor + ".input2Y");
                        connectAttr -f ($remapSum + ".outValue")
                        ($finalColor + ".input2Z");
                        //final color to shader node occurs at end of
                        script
                        print "Output Node Setup Complete \n";

                        for($Dir in $DirList){

                        //Sets up name variables for each direction,
                        $Dir taken from For Loop
                        $dir2d = $Dir + "_2d1";
                        $projName = $Dir + "_Projection1";
                        $fileName = $Dir + "_File1";
                        $placeName = $Dir + "_Placement1";
                        $productName = $Dir + "_Product1";
                        $camProductName = $Dir + "_CamProduct1";
                        $remapName = $Dir + "_Remap1";
                        $multDivName = $Dir + "_colorXRemap1";

                        //Creates File Projection Network
                        $projName = `shadingNode -asUtility
                        "projection" -name $projName`;
                        $fileName = `shadingNode -asTexture "file"
                        -name $fileName`;


                        //Notes name of file nodes for file assignment
                        switch($Dir)
                        {
                        case "PosZ":
                         //front
                         $FrontNode = $fileName;
                         break;
                        case "PosY":
                         //bottom
                         $BottomNode = $fileName;
                         break;
                        case "PosX":
                         //left
                         $LeftNode = $fileName;
                         break;
                        case "NegZ":
                         //back
                         $BackNode = $fileName;
                         break;
                        case "NegY":
                         //top
                         $TopNode = $fileName;
                         break;
                        case "NegX":
                         //right
                         $RightNode = $fileName;
                         break;
                        default:
                         print ("UNKNOWN DIRECTION, VALUE FOR CAMERA
                        NOT SET, FILE ASSIGNMENT WILL FAIL \n");
                         break;
                        }

                        $placeName = `shadingNode -asUtility
                        "place3dTexture" -name $placeName`;
                        $dir2d = `shadingNode -asUtility
                        "place2dTexture" -name $dir2d`;
                        //Links nodes together as default projection
                        normally does
                        connectAttr -f ($placeName +
                        ".worldInverseMatrix[0]") ($projName +
                        ".placementMatrix");
                        connectAttr -f ($fileName + ".outColor")
                        ($projName + ".image");
                        connectAttr -f ($dir2d + ".coverage")
                        ($fileName + ".coverage");
                        connectAttr -f ($dir2d + ".translateFrame")
                        ($fileName + ".translateFrame");
                        connectAttr -f ($dir2d + ".rotateFrame")
                        ($fileName + ".rotateFrame");
                        connectAttr -f ($dir2d + ".mirrorU")
                        ($fileName + ".mirrorU");
                        connectAttr -f ($dir2d + ".mirrorV")
                        ($fileName + ".mirrorV");
                        connectAttr -f ($dir2d + ".stagger")
                        ($fileName + ".stagger");
                        connectAttr -f ($dir2d + ".wrapU") ($fileName
                        + ".wrapU");
                        connectAttr -f ($dir2d + ".wrapV") ($fileName
                        + ".wrapV");
                        connectAttr -f ($dir2d + ".repeatUV")
                        ($fileName + ".repeatUV");
                        connectAttr -f ($dir2d + ".offset") ($fileName
                        + ".offset");
                        connectAttr -f ($dir2d + ".rotateUV")
                        ($fileName + ".rotateUV");
                        connectAttr -f ($dir2d + ".noiseUV")
                        ($fileName + ".noiseUV");
                        connectAttr -f ($dir2d + ".vertexUvOne")
                        ($fileName + ".vertexUvOne");
                        connectAttr -f ($dir2d + ".vertexUvTwo")
                        ($fileName + ".vertexUvTwo");
                        connectAttr -f ($dir2d + ".vertexUvThree")
                        ($fileName + ".vertexUvThree");
                        connectAttr -f ($dir2d + ".vertexCameraOne")
                        ($fileName + ".vertexCameraOne");
                        connectAttr -f ($dir2d + ".outUV") ($fileName
                        + ".uv");
                        connectAttr -f ($dir2d + ".outUvFilterSize")
                        ($fileName + ".uvFilterSize");
                        ///////////////
                        print ("Projection Node Output Complete for "
                        + $Dir + " \n");

                        //Function Call to rotate Place3d Node to
                        correct location
                        rotateProjection($placeName , $Dir);

                        //creates and sets nodes for vector functions
                        $productName = `shadingNode -asUtility
                        "vectorProduct" -name $productName`;
                        $camProductName = `shadingNode -asUtility
                        "vectorProduct" -name $camProductName`;
                        $remapName = `shadingNode -asUtility
                        "remapValue" -name $remapName`;
                        $multDivName = `shadingNode -asUtility
                        "multiplyDivide" -name $multDivName`;
                        setAttr ($productName + ".operation") 3;
                        //sets to Vector Matrix Product
                        setAttr ($productName + ".input2Z") -1;
                        setAttr ($camProductName + ".operation") 1;
                        //sets to Dot Product
                        setAttr ($camProductName + ".normalizeOutput")
                        true; //normalizes output
                        setAttr ($remapName +
                        ".value[0].value_Position") 0.244;
                        setAttr ($remapName +
                        ".value[0].value_FloatValue") 0;
                        setAttr ($remapName +
                        ".value[0].value_Interp") 2; //sets to smooth
                        interpolation

                        //connects camera, output, projection and
                        vector chains
                        if( $Dir == "PosZ" )
                        {
                        //Sets up primary node chain, all other chains
                        have a dependency on the Dir_Product
                        vectorProduct node of this chain
                        connectAttr -f ($projName + ".outColor")
                        ($multDivName + ".input1");
                        connectAttr -f ($placeName + ".worldMatrix")
                        ($productName + ".matrix");
                        connectAttr -f ($productName + ".output")
                        ($camProductName + ".input1");
                        connectAttr -f CamVec1.output ($camProductName
                        + ".input2");
                        connectAttr -f ($camProductName + ".outputX")
                        ($remapName + ".inputValue");
                        connectAttr -f ($remapName + ".outValue")
                        ($multDivName + ".input2X");


                        connectAttr -f ($remapName + ".outValue")
                        ($multDivName + ".input2Y");
                        connectAttr -f ($remapName + ".outValue")
                        ($multDivName + ".input2Z");
                        connectAttr -f ($multDivName + ".output")
                        ($colorSum + ".input3D[0]");
                        connectAttr -f ($remapName + ".outValue")
                        ($valueSum + ".input1D[0]");
                        $PosZ_ProductNode = $productName;
                        $PosZ_RemapNode = $remapName;
                        setAttr ($productName + ".input1Z") 1;
                        ////////
                        print "Node Chain Complete \n";
                        }
                        else
                        {
                        //Sets up node chain for all but the first


                        connectAttr -f ($projName + ".outColor")
                        ($multDivName + ".input1");
                        connectAttr -f ($placeName + ".worldMatrix")
                        ($productName + ".matrix");

                        //ONLY TRIGGERS ON NON-FIRST RUN
                        connectAttr -f ($PosZ_ProductNode + ".input1")
                        ($productName + ".input1");
                        connectAttr -f ($PosZ_RemapNode + ".value[0]")
                        ($remapName + ".value[0]");
                        //


                        connectAttr -f ($productName + ".output")
                        ($camProductName + ".input1");
                        connectAttr -f CamVec1.output ($camProductName
                        + ".input2");
                        connectAttr -f ($camProductName + ".outputX")
                        ($remapName + ".inputValue");
                        connectAttr -f ($remapName + ".outValue")
                        ($multDivName + ".input2X");


                        connectAttr -f ($remapName + ".outValue")
                        ($multDivName + ".input2Y");
                        connectAttr -f ($remapName + ".outValue")
                        ($multDivName + ".input2Z");
                        connectAttr -f ($multDivName + ".output")
                        ($colorSum + ".input3D[" +
                        $plusMinusInputCounter + "]");
                        connectAttr -f ($remapName + ".outValue")
                        ($valueSum + ".input1D[" +
                        $plusMinusInputCounter + "]");
                        $plusMinusInputCounter =
                        $plusMinusInputCounter + 1;
                        ////////
                        print "Node Chain Complete \n";
                        } //end else

                        } //end for

                        //connects into shader node
                        connectAttr -f ($finalColor + ".output")
                        ($shaderName + ".color");
                        $file1 = `textField -query -text file1Text`;
                        //front
                        $file2 = `textField -query -text file2Text`;
                        //bottom
                        $file3 = `textField -query -text file3Text`;
                        //left
                        $file4 = `textField -query -text file4Text`;
                        //back
                        $file5 = `textField -query -text file5Text`; //top
                        $file6 = `textField -query -text file6Text`;
                        //right

                        //HardLink the texture links from the GUI into
                        the File nodes
                        if($numProjections == 3)
                        {
                         //$DirList[] = {"PosZ","PosY","PosX"}; Front
                        Bottom Left
                         setAttr ($FrontNode + ".fileTextureName")
                        -type "string" $file1;
                         setAttr ($BottomNode + ".fileTextureName")
                        -type "string" $file2;
                         setAttr ($LeftNode + ".fileTextureName")
                        -type "string" $file3;
                         /////////
                         print "file nodes set \n";
                        }

                        if($numProjections == 6)
                        {
                         //$DirList[] =
                        {"PosZ","NegY","NegZ","PosY","PosX","NegX"};
                        Front Top Back Bottom Left Right
                         setAttr ($FrontNode + ".fileTextureName")
                        -type "string" $file1;
                         setAttr ($BottomNode + ".fileTextureName")
                        -type "string" $file2;
                         setAttr ($LeftNode + ".fileTextureName")
                        -type "string" $file3;
                         setAttr ($BackNode + ".fileTextureName")
                        -type "string" $file4;
                         setAttr ($RightNode + ".fileTextureName")
                        -type "string" $file6;
                         setAttr ($TopNode + ".fileTextureName") -type
                        "string" $file5;
                         print "file nodes set \n";
                        }

                        } //end proc

                        //GUI
                        int $numProjections; //initializes $numProjections

                        if (`window -exists BlendedBoxMapGui`)
                          deleteUI BlendedBoxMapGui;

                         window -widthHeight 370 450 -title "Maya
                        Blended Box Map Maker" BlendedBoxMapGui;

                         frameLayout -width 100 -height 100 -label
                        "Num Projections" RadioFrame;
                         setParent RadioFrame;
                         columnLayout RadioColumn;
                         setParent RadioColumn;
                         radioCollection AllRadioButtons;
                        // radioButton -label "3" -changeCommand
                        "$numProjections = 3" -select RadioButton1;
                         radioButton -label "6" -changeCommand
                        "$numProjections = 6" -select RadioButton2;

                         text -label "Texture Links:";
                         rowColumnLayout -numberOfColumns 3
                        -columnAttach 1 "right" 0
                            -columnWidth 1 150 -columnWidth 2 250
                        -columnWidth 3 100;
                         text -label "Front";
                         string $file1 = `textField file1Text`;
                         button -label "Browse" -command "$file1 =
                        `fileDialog`; textField -edit -text $file1
                        file1Text" BrowseFile1;
                         text -label "Bottom";
                         string $file2 = `textField file2Text`;
                         button -label "Browse" -command "$file2 =
                        `fileDialog`; textField -edit -text $file2
                        file2Text" BrowseFile2;
                         text -label "Left";
                         string $file3 = `textField file3Text`;
                         button -label "Browse" -command "$file3 =
                        `fileDialog`; textField -edit -text $file3
                        file3Text" BrowseFile3;
                         text -label "Back";
                         string $file4 = `textField file4Text`;
                         button -label "Browse" -command "$file4 =
                        `fileDialog`; textField -edit -text $file4
                        file4Text" BrowseFile4;
                         text -label "Top";
                         string $file5 = `textField file5Text`;
                         button -label "Browse" -command "$file5 =
                        `fileDialog`; textField -edit -text $file5
                        file5Text" BrowseFile5;
                         text -label "Right";
                         string $file6 = `textField file6Text`;
                         button -label "Browse" -command "$file6 =
                        `fileDialog`; textField -edit -text $file6
                        file6Text" BrowseFile6;
                         button -label "Generate Shader Network"
                        -command "setupTextureNodes($numProjections)"
                        goButton;

                        $numProjections = 6;
                        showWindow BlendedBoxMapGui;

                        On Sunday, October 18, 2015 at 2:43:38 PM
                        UTC-4, Carlos Rico wrote:

                            source it?

                            *Carlos Rico Adega*
                            -------------------------------------
                            LinkedIn
                            <http://www.linkedin.com/pub/carlos-rico/6/58/325>

                            [email protected]
                            <mailto:[email protected]>


                            2015-10-18 20:20 GMT+02:00 Christopher.
                            <[email protected]
                            <mailto:[email protected]>>:


                                The script is located in the proper
                                MEL path, that I can testify;
                                although, there is no global function.

                                On Saturday, October 17, 2015 at
                                11:21:06 PM UTC-4, Justin Israel wrote:


                                    Is the script in a proper Maya
                                    scripts location?
                                    Have you checked the file and
                                    confirmed that it has a global
                                    proc that can be called?

                                    On Sun, 18 Oct 2015 4:09
                                    PM Christopher.
                                    <[email protected]
                                    <mailto:[email protected]>> wrote:


                                        From what I know, if a MEL
                                        script doesn't have a command
                                        to which one should use, you
                                        can look for the global
                                        function, and run the function
                                        name; what if that is giving,
                                        no procedure found and you
                                        know it's not a paths problem ?

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