You can of course use the skinCluster -e -g “anotherGeom”, and it will “deform” this geometry, but it is not supported by the node.
Ah, yes you’re right. I was confusing this with skinning a combined mesh. Sorry to have made you dig up all of those links. :) I’ve experimented in the past with a “fan-in-fan-out” sort of approach to that, where meshes were combined and then separated before and after a skinCluster node, but can’t remember whether it actually worked. There was issues with point numbers changing I think, though that seems fixable. But I suppose that’s quite off topic! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBYpOHqQvmZ%2Bah%3DGEe%3DvLkmo8AkqQ6C7hSb9VpNyFJMEg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
