Hi, I beginning my journey into the maya api, and decided to start with a simple node. The goal is to manage invisible faces on a mesh, and have the possibilty to mix different lists of faces indices to register as invisible faces. It should allow me to manage the visilibty of parts of a mesh without modifying the shaders assignations/parameters...
Here is a gist of what I have so far: https://gist.github.com/anonymous/fa586ab574848e05bbe5 I try to override the invisible faces on the incoming mesh, if there are any, between lines 82-88, but I can't figure why this is failing. I should mention that it is one of my first ventures into maya api to create dependency nodes, and I may overlook something quite obvious. Any pointer would be very welcome... Thx Nicolas -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAD65uqnoryxi2Meb3g5S45hjE_EKf0hjL04qL8TBOAiVZ-sSLg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
