Hi,
I beginning my journey into the maya api, and decided to start with a
simple node.
The goal is to manage invisible faces on a mesh, and have the possibilty to
mix different lists of faces indices to register as invisible faces.
It should allow me to manage the visilibty of parts of a mesh without
modifying the shaders assignations/parameters...

Here is a gist of what I have so far:
https://gist.github.com/anonymous/fa586ab574848e05bbe5

I try to override the invisible faces on the incoming mesh, if there are
any, between lines 82-88, but I can't figure why this is failing.

I should mention that it is one of my first ventures into maya api to
create dependency nodes, and I may overlook something quite obvious.

Any pointer would be very welcome...

Thx

Nicolas

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