Maya 2016 on windows uses VS2012 not 2013. So you'll need to install the 
other compiler. I believe there is a way to tell VS2013 to use older 
compilers, but I'm not sure how on earth to go about doing that.
Also if you don't want the entire VS2012 installation you should be able to 
use the Windows8 SDK instead, it contains the compilers and a command line 
shortcut to run everything in.


On Wednesday, November 18, 2015 at 3:26:45 PM UTC-6, Settoken wrote:
>
> Yes but no result. 
>
> Le mercredi 18 novembre 2015 21:40:14 UTC+1, Justin Israel a écrit :
>
> I don't know much about compiling on Windows, but that is telling you the 
> required version of Visual Studio, for compatibility with Maya 2016. I know 
> that when compiling Maya plugins, on Windows, you have to use the right 
> msvc version to match the particular Maya. 
>
> Aside from that, your error suggests missing includes. Have you tried 
> adding:   #include <windows.h> 
> to your plugin?
>
> On Thu, Nov 19, 2015 at 9:29 AM Settoken <sem...@hotmail.fr> wrote:
>
> Well I'm not sure about the compiler. I'm using the visual studio 2013 
> command prompt, QMAKESPEC is set on win32-msvc2010, and the Qt version is 
> the 4.8.6 shipping with Maya2016 and the devkit.
>
> I've found this 
> <http://around-the-corner.typepad.com/adn/2015/04/maya-compiler-versions-update.html>,
>  
> but I don't really know what I'm supposed to do with that information. 
>
>
> Le mercredi 18 novembre 2015 19:43:31 UTC+1, Justin Israel a écrit :
>
> Are you using a compiler and Qt version that is compatible with Maya 2016?
>
> On Thu, 19 Nov 2015 5:12 AM Settoken <sem...@hotmail.fr> wrote:
>
> I'm trying to compile *qtforms* which is one of the Qt example plugins 
> provided by Autodesk with the Maya Devkit. It demonstrates 3 different ways 
> to integrate Qt in a maya plugin. 
>
> You can find it here: devkit plug-ins 
> <https://github.com/autodesk-adn/Maya-devkit/tree/master/win/devkit/plug-ins>
>  
>
> I've been through several issues already but I am now stuck with errors 
> while compiling.Here is the output:
>
> C:\Program Files (x86)\Microsoft Visual Studio 12.0>cd 
> C:\Users\A\Documents\Visu
> al Studio 2013\Projects\qtForms
>
> C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f Makefile.qt 
> re
> lease\qtForms.mll
> Microsoft (R) Program Maintenance Utility Version 12.00.21005.1Copyright (C) 
> Microsoft Corporation.  All rights reserved.
>
>         qmake -makefile -o qtForms.mak qtForms.pro
>         "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> nologo -f qtForms.mak
>         "C:\Program Files (x86)\Microsoft Visual Studio 
> 12.0\VC\BIN\nmake.exe" -
> f qtForms.mak.Release
>         C:\Autodesk\Maya2016\bin\moc.exe -DUNICODE -DWIN32 
> -DQT_NO_IMPORT_QT47_Q
> ML -DNDEBUG -D_WINDOWS -DNT_PLUGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN 
> -DQT_XML_L
> IB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE 
> -DQT_H
> AVE_MMXEXT -DQT_HAVE_SSE2 -DQT_THREAD_SUPPORT 
> -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" -I"c:\Autodesk\Maya2016\include
> \QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include"-I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mkspecs\win32-msvc2012" -D_MSC_VER=1700 -DWIN32 qtFo
> rms.h -o release\moc_qtForms.cpp
>         c:\Autodesk\Maya2016\bin\rcc.exe -name qtForms qtForms.qrc -o 
> release\qr
> c_qtForms.cpp
>         cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:\Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mk
> specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm81FD.tmp
> qtForms.cpp
>         cl -c -nologo -Zm200 -Zc:wchar_t /FD /GS -O2 -MD -Zi -W3 -w34100 
> -w34189
>  -GR -EHsc -DUNICODE -DWIN32 -DQT_NO_IMPORT_QT47_QML -DNDEBUG -D_WINDOWS 
> -DNT_PL
> UGIN -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB 
> -DQT_CORE_LIB-DQT_HAVE_MMX -DQT_HAVE_3DNOW -DQT_HAVE_SSE -DQT_HAVE_MMXEXT 
> -DQT_HAVE_SSE2 -DQT
> _THREAD_SUPPORT -I"c:\Autodesk\Maya2016\include\QtUiTools" 
> -I"c:\Autodesk\Maya2016\include\QtCore" 
> -I"c:\Autodesk\Maya2016\include\QtGui" -I"c:\Autodesk\Maya2016\include\QtXml" 
> -I"c:\Autodesk\Maya2016\include" -I"." -I"..\..\include" 
> -I"c:\Autodesk\Maya2016\include\ActiveQt" -I"release" -I"." 
> -I"c:\Autodesk\Maya2016\mk
> specs\win32-msvc2012" -Forelease\ @C:\Users\A\AppData\Local\Temp\nm8604.tmp
> moc_qtForms.cpp
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2065: 'ULONG' : 
> un
> declared identifier
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2923: 
> 'QMetaTypeId2' : 'ULONG' is not a valid template type argument for parameter 
> 'T'
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(357) : error C2913: explicit 
> spe
> cialization; 'QMetaTypeId2' is not a specialization of a class template
> [...same error on different lines]
>
> c:\Autodesk\Maya2016\include\QtCore/qmetatype.h(412) : error C2913: explicit 
> spe
> cialization; 'QMetaTypeId2' is not a specialization of a class template
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2065: 'ULONG' : 
> undecla
> red identifier
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2146: syntax error : 
> mi
> ssing ')' before identifier 'key'
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2433: 'qHash' : 
> 'inline' not permitted on data declarations
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2365: 'qHash' : 
> redefin
> ition; previous definition was 'function'
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(69) : error C2059: syntax error : 
> ')'
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(70) : error C2143: syntax error : 
> mi
> ssing ';' before '{'
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(70) : error C2447: '{' : missing 
> fun
> ction header (old-style formal list?)
> c:\Autodesk\Maya2016\include\QtCore/qhash.h(77) : error C3861: 'ULONG': 
> identifi
> er not found
> c:\autodesk\maya2016\include\qtcore\qvariant.h(612) : error C2913: explicit 
> spec
> ialization; 'QMetaTypeId2' is not a specialization of a class template
> c:\autodesk\maya2016\include\qtcore\qvariant.h(613) : error C2913: explicit 
> spec
> ialization; 'QMetaTypeId2' is not a specialization of a class template
> c:\autodesk\maya2016\include\qtcore\qvariant.h(614) : error C2913: 
>
> ...

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