I'm writing a custom manipulator for maya in C++. It's a *MPxManipulatorNode *on its own (no context or anything). It has the built in virtual function:
*virtual MStatus connectToDependNode(const MObject &dependNode);* With this I want to connect this manipulator to my custom nodes *plug ( I added the value in the postConstructor() and setting the values in one of the *do functions. And yes the manipulator is named the same as the node I want to control with a "Manip" extra tag at the end of its name) *. But even though it compiles and runs. The function never gets triggered in the first place. Do I need to implement this in a context to be able to run this function in a context, or it should be able to run on its own and link up with a plug? The Maya API documentation says that it should run on its own but it doesn`t seem to work for me.... Any ideas about manipulators? Janos -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e74b495c-16f7-4b97-bddd-ef09dd5101c9%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
