Hi,

I'd like to specify the default value of a string attribute of a node generated 
by a Python plugin.
Based on the C++ API docs I assume I have to use OpenMaya.MFnStringData() but I 
can't find any solution that actually works.

Any tips and pointers are much appreciated!

Cheers,
Szabolcs

--
You received this message because you are subscribed to the Google Groups "Python 
Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/566190CF.5000101%40impresszio.hu.
For more options, visit https://groups.google.com/d/optout.

Reply via email to