This has been a question that has been around for a really long time. I
think I was asked to try and solve the same problem about 7 years ago.
Pretty sure the only solution is to use a generic scene description format
:-)

On Sun, 6 Dec 2015 5:39 AM Marcus Ottosson <[email protected]> wrote:

> Okay, but both saves, binary and ascii, will lock the maya session right?
>
> Yes. There is no way around it.
> ​
>
> On 5 December 2015 at 16:17, Arvid Schneider <[email protected]>
> wrote:
>
>> Okay, but both saves, binary and ascii, will lock the maya session right?
>>
>>
>> On Saturday, December 5, 2015 at 4:14:31 PM UTC, Fredrik Averpil wrote:
>>>
>>> Not sure if you can do that (I could be wrong?).
>>>
>>> I save down the Maya binary scene onto the server as well as save an
>>> ascii scene locally (to SSD) and initiate a file copy outside of Maya which
>>> places the ascii scene on the server.
>>>
>>> This "feature" has actually become one of the most appreciated by our
>>> artists, as it dramatically has made saving a lot faster for us.
>>>
>>> I'm doing this while also making sure the same scene is not being
>>> saved/copied multiple times, simultaneously.
>>>
>>> // Fredrik
>>>
>>> lör 5 dec 2015 kl. 16:41 skrev Arvid Schneider <[email protected]>:
>>>
>>>> Hi,
>>>> I am having a hard time trying to save a maya session on a different
>>>> thread.
>>>> For big scenes it takes a while to save, which locks up maya. Is there
>>>> a way to do that threaded?
>>>> Arvid
>>>>
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>
>
> --
> *Marcus Ottosson*
> [email protected]
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