Hi, 

i think i am confused about some aspects of using c++ in maya.

so if i am writing a python script and want to use c++ occasionally, i just 
include openMaya and use the functionality of c++ but through a python wrapper 
right? which just means i will have the speed of c++ but it will be written in 
python so its easier and more straightforward to assemble?

So the c++ api, does this just mean pure c++?. Which can only be written 
through visual studio or something and compiled as a plugin for maya? I'm 
guessing this is even faster than using python API, but the drawbacks are that 
its very confusing and you will need to write alot more code to achieve the 
same effect as with python, but of course many times faster?

im basically trying to figure out before i develop my script any further, the 
smartest way to write it. Do developers usually write everything c++ as plugin 
or do they use python just for ease until a point in the script that requires 
c++ then switch into that? - Or is it smarter in the long run just to do it all 
c++ and go nuts. I guess when using c++ API you cant mix with any other 
language like you can with python API?

anyway was just hoping for some clarity on the whole thing because im starting 
to learn c++ its tough, 

thanks, 
Sam

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