I'm just getting errors after errors haha. Maybe it's time to quit this.

-------- Original message --------
From: Justin Israel <[email protected]> 
Date: 2015-12-22  11:09 PM  (GMT-08:00) 
To: Python Programming for Autodesk Maya <[email protected]> 
Subject: Re: [Maya-Python] Re: renaming a QStandardItem to its corresponding 
pymel object 

If you don't have specific nodes that you want to monitor (meaning you want to 
watch any node and not just the ones in your ui) then maybe you want to look at 
MDagMessage or MDGMessage? 
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/cpp_ref/class_m_dag_message.html#aec1c63360030ad4c4d85e0a19652904c
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/cpp_ref/class_m_d_g_message.html#abc9426c46ee4abae884a8dca5a97929a
If you look at the signature of the functions, you will see that the client 
data parameter is NULL by default. That means you don't have to pass anything 
for that param. It is used to associate some kind of extra data with the 
callback, and that data will get transmitted later when the callback fires. But 
if you only want to know the name of the node that was removed, it looks like 
the callback that you register will receive the information (MDagPath of 
removed node, etc) 
What you are currently doing isn't making much sense. Again you have a signal 
defined to emit with a list as a param. And yes you emit the signal, passing 
the current selection   with it. But your slot never uses it. It accepts no 
parameters. So I don't understand the purpose of how you have configured that 
signal/slot. 
You can mostly keep doing what you have so far, but try a different message 
callback type, and actually accept the callback parameters that Maya wants to 
pass you for that callback type, so that it can tell you what was removed and 
you can display it in your status bar. 
Justin 



On Sun, 20 Dec 2015 10:27 PM Padraig Ó Cuínn <[email protected]> 
wrote:
Hey again I was back to this after a while and I was wondering how I go about 
hooking the MDGMessage.addnoderemoved to the signal. Is this a plausible way of 
accessing the MMessages? 
Signal in constructoritemRemoved = Signal(list)

connection from signal to statusBardef update_statusbar2():
     txt = '%s deleted.'
     self.statusbar.showMessage(txt)
self.itemRemoved.connect(update_statusbar2)
emitting the signaldef emit_itemdeleted():
    self.itemRemoved.emit(         pmc.selected())
OpenMaya.MDGMessage.addNodeRemovedCallback(
    Node, update_statusbar2(),emit_itemdeleted())
according to the docs you give a node, a function and clientdata ( I think i 
have done that here. But even if this is correct wouldn't this mean that I only 
send the signal for the given Node (hardocded).
I am looking for a way to dynamically show the name of the removed item on the 
statusbar which is why I have pmc.selected there because i thought it would 
reflect on the signal and then show the MDGMessgae from that.
Any help along here would be great with some kind of reference of a snippet of 
code how i would tackle this. there is practically no help on line for any of 
this at all like it isn't used.
thanks
-Padraig





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