Hi everybody 
I want to query the border vertexs of an mesh, then create another 
MItMeshVertex from it.
Then i looked into maya's doc and found this constructor might does what i 
need :

MItMeshVertex (const MDagPath &polyObject, MObject 
&component=MObject::kNullObj, MStatus *ReturnStatus=NULL) 

But i not sure about the MObject &component param, can someone give me a 
hint please? Thanks

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