Hi everybody I want to query the border vertexs of an mesh, then create another MItMeshVertex from it. Then i looked into maya's doc and found this constructor might does what i need :
MItMeshVertex (const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) But i not sure about the MObject &component param, can someone give me a hint please? Thanks -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/1de00628-4ae1-4fc7-a00c-6cb8b6a73979%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
