So I've not had any issues really using mayapy to handle compilation 
either. I was doing the custom build to potentially use it as a base for a 
CI/build system where I could avoid installing maya itself. Never did get a 
chance to finish the project, other issues came up and it keeps getting 
stuck in the middle of my queue.

As to how,  I found this walkthrough 
<http://www.p-nand-q.com/python/building-python-27-with-visual_studio.html>awhile
 
back, and adapted the process to work with VS2012. 

On Thursday, January 21, 2016 at 8:21:54 AM UTC-6, Marcus Ottosson wrote:
>
> I’ve also built my own local versions of Python that match maya’s python 
> build environment, at least on windows. So I’ve got copies of 2.7 build 
> against VS2010 (Maya2014), and VS2012 (Maya2015/6). This has helped me when 
> compiling extension modules for python such as the P4API and PySide/PyQt 
> ect…
>
> I’m curious, how come you compiled your own Python here, and didn’t use 
> mayapy? I’ve compiled packages with it before and can’t recall having any 
> issues with it.
> ​
>
> On 21 January 2016 at 14:16, Robert White <robert....@gmail.com 
> <javascript:>> wrote:
>
>> So maya doesn't play to nicely with virtualenv, has to do with how it 
>> packages the standard lib into a zip-file.
>> Now you can transfer pure python libraries from a standard python 
>> install's virtualenv, and then just place that onto maya's pythonpath.
>>
>> So I use a version of pip that I've installed to my local maya 
>> environment, then I integrate them into our development and distribution 
>> setup myself. Artists then use our deployed packages on their local 
>> machines, and for that we piggy back on maya's module system.
>>
>> I've also built my own local versions of Python that match maya's python 
>> build environment, at least on windows. So I've got copies of 2.7 build 
>> against VS2010 (Maya2014), and VS2012 (Maya2015/6). This has helped me when 
>> compiling extension modules for python such as the P4API and PySide/PyQt 
>> ect...
>>
>>
>> On Thursday, January 21, 2016 at 2:09:17 AM UTC-6, Fredrik Averpil wrote:
>>>
>>> I'm late to the party and have probably misunderstood what's going on 
>>> totally... but...
>>>
>>> I'd create a virtual environment outside of Maya, pip install into it 
>>> and then inside of Maya I would make the virtualenv's site-packages 
>>> available. This would leave the Maya installation intact.
>>>
>>> Is there a reason why you wouldn't want to go down such a route?
>>> Do you need to use modules which needs to be compiled during pip install?
>>>
>>> Cheers,
>>> Fredrik
>>>
>>>
>>> On Thu, Jan 21, 2016 at 9:01 AM Justin Israel <justin...@gmail.com> 
>>> wrote:
>>>
>>>> So,  what about Maya modules, which are meant to be distributed 
>>>> packages of code? 
>>>> Another option, what about distributing your tools with vendored 
>>>> dependencies bundled in? What if a given studio doesn't have an internet 
>>>> connection on the same machines as their production workstations? 
>>>>
>>>> On Thu, 21 Jan 2016 7:44 PM Paxton <paxton...@gmail.com> wrote:
>>>>
>>>>> I totally agree, but expecting small animation studios to learn the 
>>>>> intricacies of easy_install and pip in the context of Mayas python 
>>>>> interpreter is not realistic (in my experience). 
>>>>> Are there any other options for distributing tools (with dependencies) 
>>>>>  that don't involve programmers on the receiving end?
>>>>>
>>>>>
>>>>> On Wednesday, 20 January 2016 13:05:08 UTC-8, Paxton wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>> Hey Folks, 
>>>>>>
>>>>>> I am trying to download and install setup_tools, easy_install and 
>>>>>> tinydb all from within mayas python interpreter..
>>>>>>
>>>>>> I'm pretty close, but it looks like the system command to run 
>>>>>> ez-setup.py is not downloading the easy_install packages to mayas 
>>>>>> site_packages directory, which is strange because the same command works 
>>>>>> perfectly in the shell..
>>>>>>
>>>>>> So the system call reads like this: 
>>>>>> /Applications/Autodesk/maya2016/Maya.app/Contents/bin/mayapy 
>>>>>> /Users/paxtongerrish/downloads/ez_setup.py
>>>>>>
>>>>>> I am pointing mayas python interpreter at ez_setup.py
>>>>>>
>>>>>> When i punch this command into the shell, it downloads setup_tools to 
>>>>>> mayas python site_packages directory... Great! :D
>>>>>>
>>>>>> However.. I need to have this all happen from inside mayas python 
>>>>>> interpreter and it does not work when called from os.system or 
>>>>>> subprocess.call
>>>>>>
>>>>>> Any help super appreciated..
>>>>>>
>>>>>> thanks!
>>>>>>
>>>>>>
>>>>>> import os
>>>>>> import sys
>>>>>> import urllib2
>>>>>> import subprocess
>>>>>>
>>>>>> setup_tools_address = 
>>>>>> 'https://bitbucket.org/pypa/setuptools/raw/bootstrap/ez_setup.py'
>>>>>> downloads_directory = '%s/downloads' % os.getenv('HOME')
>>>>>>
>>>>>> if not os.path.exists(downloads_directory):
>>>>>>     os.makedirs(downloads_directory)
>>>>>>
>>>>>> def setup():
>>>>>>     url = setup_tools_address
>>>>>>     file_path = '%s/%s' % (downloads_directory, url.split('/')[-1])
>>>>>>     maya_py = maya_py_path()
>>>>>>     for p in download_url(url, file_path):
>>>>>>         print p
>>>>>>     system_command = '%s %s' % (maya_py, file_path)
>>>>>>     print '----- sys command---  (only works in shell)------\n'
>>>>>>     print system_command
>>>>>>     print '\n----------------------------------------------\n'
>>>>>>     #This system command works from shell, but not from python.... Maybe 
>>>>>> superuser thing??
>>>>>>     #os.system(system_command)
>>>>>>     #sub process doesnt work either
>>>>>>
>>>>>>     p = subprocess.Popen(system_command, shell=True, 
>>>>>> stdout=subprocess.PIPE)
>>>>>>     for i in p.stdout.readline():
>>>>>>         sys.stdout.flush()
>>>>>>         print i
>>>>>>     add_eggs()
>>>>>>     from setuptools.command import easy_install
>>>>>>     easy_install.main(['tinydb'])
>>>>>>     add_eggs()
>>>>>>     import tinydb
>>>>>>
>>>>>> def download_url(url, file_path, block_size=2056):
>>>>>>     request = urllib2.urlopen(url)
>>>>>>     file_size = int(request.info()['Content-Length'])
>>>>>>     if not file_path:
>>>>>>         file_path = '%s/%s' % (os.getenv('HOME'), url.split("/")[-1])
>>>>>>     downloaded_chunk = 0
>>>>>>     with open(file_path, "wb") as f:
>>>>>>         while downloaded_chunk < file_size:
>>>>>>             chunk = request.read(block_size)
>>>>>>             downloaded_chunk += len(chunk)
>>>>>>             f.write(chunk)
>>>>>>             progress = float(downloaded_chunk) / file_size * 100
>>>>>>             yield progress
>>>>>>         print("\nDownload Complete.")
>>>>>>
>>>>>> def maya_app_path():
>>>>>>     appName = 'Maya'
>>>>>>     if sys.platform == 'win32':
>>>>>>         appName = 'Maya.exe'
>>>>>>     for p in sys.path:
>>>>>>         app_path = '%s/%s' % (p.replace('\\','/') , appName)
>>>>>>         if os.path.exists(app_path):
>>>>>>             return app_path
>>>>>>
>>>>>> def maya_py_path():
>>>>>>     file_name = 'mayapy'
>>>>>>     if sys.platform == 'win32':
>>>>>>         file_name = 'mayapy.exe'
>>>>>>         return '%s\\%s' % 
>>>>>> (os.path.dirname(maya_app_path().replace('/','\\')), 
>>>>>> file_name.replace('/','\\'))
>>>>>>     return '%s/bin/%s' % 
>>>>>> (os.path.dirname(os.path.dirname(maya_app_path())), file_name)
>>>>>>
>>>>>> def get_site_packages_directory():
>>>>>>     for p in sys.path:
>>>>>>         if p.endswith('site-packages'):
>>>>>>             return p
>>>>>>
>>>>>> def add_eggs():
>>>>>>     site_packages_directory = get_site_packages_directory()
>>>>>>     for item in os.listdir(site_packages_directory):
>>>>>>         if item.endswith('.egg'):
>>>>>>             sys.path.append('%s/%s' % (site_packages_directory, item))
>>>>>>
>>>>>> -- 
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>>>>>  
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>>>>>
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>
>
>
> -- 
> *Marcus Ottosson*
> konstr...@gmail.com <javascript:>
>

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