hello,
I want to get the vector between two objects, so what I do is create pointA 
and pointB as instances MPoints, and then

vectorA = OpenMaya.MVector(pointA); vectorB = OpenMaya.MVector(pointB)
vectorBetween = vectorB - vectorA

Out of curiosity,I was wondering if you can directly get the vector between 
two objects without having to do the substraction. Something like 
vectorBetween = OpenMaya.MVector(pointA, pointB)
Does MVector return only vectors having the origin in (0,0,0)

thx


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