Thanks Marcus and Fredrik,

I guess my confusion comes from reading this paragraphs, but *it's all
clear now.*
> This essentially makes all PySide/PyQt scripts written for Maya version
<= 2016 unusable in Maya 2017.
> To help fix this, and maintain backwards compatibility to previous
versions of Maya, Marcus Ottosson and I created an open source project
called Qt.py...


On the defaults I guess it depends on your goal/scope, what you describe
makes perfect sense for distribution of new software that have to run
within different environments (i.e. pyblish), but if you have an existing
large codebase in your studio maybe it's more convenient to patch the new
qtgui including the widgets at runtime (or account for this reality in some
way).


For the record, we have a similar python package extending and giving
access to qt bindings at work and the migration wasn't a big deal, there's
always some small percentage of 'TD code' around not following standards
(therefore broken), but having control over the way tools/frameworks have
access to the bindings is very important and I totally recommend it.


Sorry for the trouble,
Cheers!

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