I am doing a simple unittest in maya while using chadvernon page as an 
example..

I tried something very simple such as creating a polyCube, while that 
works, I had thought of replacing the line with a custom node creation in 
which its code comes from my company's proprietary library.
As soon as I run this updated code, I got an error - *ValueError: No object 
matches name: Stack *in which I think it is telling me that it is unable to 
locate this particular node name..

However, if I run the same code in Maya editor, it is working perfectly 
fine.

So my question here would be:
1. How would I know what items are created in each scene (as mentioned in 
the site)?
2. Is it a reliable method that I tested my code in maya (just to check a 
few process) then copy into the testing? In the above example, I am already 
getting a failing result..

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