I have this object(s) scene that I got it from google earth in which it 
comes with its textures too.

However, I noticed that within all these polygon objects that I have, it 
has several shape nodes within them and each are assigned to different 
textures despite they are 'grouped' under one node..

Right now I am trying to combine all these shape nodes into 1 shape node 
with hopes of retaining their texture too but I am already stumped at 
combining them.

I have 2 methods in mind - 1. combine all shapes nodes into one shape node, 
or 2. execute the script in some way and have each of these shape node 
becomes into an entire new polygon..

Personally, I feel that the first method may work best but when I tried 
using 'parent -r -s' but it does not seems to work, possibly only for cv 
curves?

Any other ideas for me? Please see screenshot for example

<https://lh3.googleusercontent.com/-Elm42l2HUd4/V7eabTNED4I/AAAAAAAAAFE/suNJsExlHjo2XSCGuZ3dkLHauyIHoKyFgCLcB/s1600/multi_shapeNodes.jpg>

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