why don’t you just add a hash to the name which auto-numerates nodes
without name collision?

import maya.cmds as mc
blah = mc.polyCube(n="someBaseName#")   # the hash inside the string
is legal and will resolve to the next unique int

​

On Mon, Sep 19, 2016 at 3:45 PM, likage <dissidia....@gmail.com> wrote:

> ah... I am still trying to get my head around this...
>
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