Ok, we’ve made an alpha version of this to test with. If you’re interested in compiling Qt Designer files for use across bindings, your help would be most appreciated. The rule is, .ui files are first compiled with the PySide2 compiler, and then converted to Qt.py.
$ pip install Qt.py $ pyside2-uic my_ui.ui -o my_ui.py $ python -m Qt --convert my_ui.py# Creating "my_ui_backup.py"..# Successfully converted "my_ui.py" The resulting Python module should be compatible with every binding. If it’s not, submit a bug report or pull-request and we’ll see it fixed! In Maya 2017, the compiler executable will be located in your Maya installation directory, alongside mayapy and maya. Let me know how that works for you! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOAFeBykPjOk4UfjSP%2BJW_P-roa9qm5MHFDix_JDgW6KPw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
