Hi all,

 I'm trying to use a 3rd party library (in this case Pillow) which has 
binary dependencies (libjpg -version 9). I can easily get this working on 
MY machine by (1) brew install libjpg, (2) pip install Pillow, and (3) 
adding the Pillow site-packages directory to maya's python path. 

The issue I'm having is how to package my python plugin with its Pillow 
dependency. I've built the Pillow package for mac os and windows x64 (the 
machines I know I need to support) and on initialization I add the relevant 
folders to the path and that all seems to work. 

The problem is that I need to include machine dependent builds of the 
libjpg library and then link them on initialization. I've found this 
reference
https://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2016/ENU/Maya-SDK/files/GUID-E7B113F2-5AFD-4C05-A747-298C06586447-htm.html

but* I am unsure how and where to actually DO the linking for macs*. 
Something like using "install_name_tool" maybe?

Any assistance would be greatly appreciated.

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