The issue here ultimately boils down to the FBX* commands not using the 
standard Maya ArgParser syntax and just reading the Args directly out of the 
command. So that's not super epic.

An option for this if you don't want to use PyMEL in your pipeline is to either 
call the MEL commands with maya.mel.eval()... or otherwise check out this 
excellent Blog post suggesting a nicely Python-wrapped workaround for these 
kinds of offending plugins:

http://techartsurvival.blogspot.com/2014/10/laziness-and-cleanliness-and-mel-oh-my.html

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/e5c2ef6f-01cd-4c68-bf40-0e3973cd54a0%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to