Hey guys,
 I work in a studio environment,I have a workflow issue currently which goes 
something like this:

I want to reference a model file to rig it (add controls and skinning)
In parallel use the model file in texturing the model
We use the rig file by referencing to animate then geo cache the animation 
and try to import geo cache in texture file which goes for lighting

...which is where problems arise the texture file doesnt import the geo cache 
because the mesh names in model file has changed in rigging(shapeOrig and 
shapeDeform)

Any one with suggestions on a work around/solution using python scripts to 
ensure consistent naming.

Any scripts to ensure node name consistency was what I was looking for though
I am completely open to any new workflows.

Thanks in advance

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