On Thu, Feb 23, 2017, 9:04 PM justin hidair <[email protected]> wrote:
> Quick questions here : > > How do you properly destroy your objects and MScriptutils.. ? > I assume this is a C++ question, since Python is garbage collected? "When an MScriptUtil object is destroyed any pointers to its data immediately become invalid." So any data being managed by MScriptUtil should get cleaned up when the dtor is called. Is that what you are after? > > Any optimization tricks ? > What specifically are you after? > Finally how many of you guys use Python API 2.O ? > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/08bf227c-8566-4016-8520-625a04a0f46e%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/08bf227c-8566-4016-8520-625a04a0f46e%40googlegroups.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA2p3%2ByouTDi-d83XMubKfce_UY_B5-8V4rMtYQbFxAvdw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
