I recently did a bunch of stuff scripting stuff into triple switches and it's tricky largely bc of the area Andres is talking about. If all you're doing is setting it up once, it's probably fine and not too hard, but all of those index numbers start to get a little harder to manage if you're accessing/changing it later via scripts bc you'll have to clean some stuff up yourself. You can end up with the same thing going into multiple indexes, empty indexes that become confusing in terms of the numbering (bc you'll have to line up the inTriple with the same index), indexes with something in the triple, but nothing in the input shape, etc. Not a deal breaker, but more confusing than most simple hook ups. Writing a separate function that just cleans up the triple switch (or any given entry) might be helpful. HTH.
Z -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e43f9b77-8bff-4dc8-9199-6e2c9ff02af8%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
