Just as an aside, since I know this a python for maya group and don't want 
to derail this into some kind of flame war, but stuff like this is 
ridiculously easy in Houdini as compared to Maya. Don't know if you're 
there yet, but at some point, it just becomes easier to say "f*** it" and 
bite the bullet for certain things and do them in another app. There's a 
free version, I believe, and the learning curve isn't too bad for 
relatively simple things like making procedure geo/curves and spitting them 
out as objs to use in Maya. Check out these guys for some interesting 
recipes and walkthroughs of stuff that I can't picture doing reasonably in 
Maya. Entagma: https://vimeo.com/174958114 (I can't remember if this 
specific video has exactly what you need, but it's in the neighborhood, I 
believe). 
<back to maya stuff. . .>

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