Hello, first post here :)
I'm new to maya ( coming from max) and I'm currently learning how to make
custom node with python in maya so I decided to build a normalize vector
node. I managed to get it working and it wasn't overly complex to do
but...I have some questions regarding how I could improve it.
1 - I built it using maya old api, I wasn't able to port it to the new api,
is there any info about how to migrate stuff ?
2 - both my input are double3 in the initialize even thought there declared
as MVector in the node class
NormalizeNode.valueIn = nAttr.create("valueIn","In", om.MFnNumericData.
k3Double,0.0)
So when I expand my input I get Value In 0, Value In 1 and Value In 2. How
can I change this it be X,Y,Z ? I tried used the kVectorArray but that
didn't worked.
Thanks
Fred
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