Hello, first post here :)

I'm new to maya ( coming from max) and I'm currently learning how to make 
custom node with python in maya so I decided to build a normalize vector 
node.  I managed to get it working and it wasn't overly complex to do 
but...I have some questions regarding how I could improve it.

1 - I built it using maya old api, I wasn't able to port it to the new api, 
is there any info about how to migrate stuff ?

2 - both my input are double3 in the initialize even thought there declared 
as MVector in the node class
NormalizeNode.valueIn = nAttr.create("valueIn","In", om.MFnNumericData.
k3Double,0.0)

So when I expand my input I get Value In 0, Value In 1 and Value In 2.  How 
can I change this it be X,Y,Z ?  I tried used the kVectorArray but that 
didn't worked.


Thanks 
Fred

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