This is not entirely true. Your script editor remp files are stored in 
[usr]/docs/maya/maya-20xx/prefs/scrptEditorTemp/
The files can be openned in any text editor. Sometimes, because of multi 
sessions of maya at the same time or re-installs, the scripts you were working 
on can be found in there even though they do not auto load into maya's script 
editor.

Also, in your [usr]/windows/temp dir you can often recover script temp files 
from there that are not in your scriptEditorTemp dir or were not commited by 
saving prefs or clising/opening mayas script editor following a crash.

Simon

Sent from my iPhone

> On 14 Sep 2017, at 08:42, Simon Anderson <simonbenander...@gmail.com> wrote:
> 
> Like Marcuss mentioned, its gone for good. I try dev in an IDE and then just 
> import and refresh the module in Maya. That way you dont get caught out by 
> Maya not playing nice.
> 
>> On Thursday, 14 September 2017 15:24:38 UTC+10, jettam wrote:
>> Well since I'm learning, this will only make me stronger Muwhahahaha!!
>> 
>>> On Wednesday, September 13, 2017 at 10:20:38 PM UTC-7, Marcus Ottosson 
>>> wrote:
>>> As far as I know, no it doesn't. :( It's bitten me many times as well. I 
>>> don't think you can even copy the text, have Maya crash, and then paste it 
>>> back. It'll go ahead and wipe the copy-buffer for you. It's out to get you!
>>> 
>>>> On 14 September 2017 at 05:51, jettam <justin...@gmail.com> wrote:
>>>> If maya crashes is their a way to recover the work that I have done in the 
>>>> script window ?  Like does it save it in a temp folder somewhere ?
>>> 
> 
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