On Sun, Oct 15, 2017, 2:03 PM Phil Sloggett <[email protected]> wrote:
> My rule of thumb: If in doubt, use separate modules per class, it’s a much > nicer place to be as your code grows, or as time goes by and you wonder > “where you left that class”. If you KNOW your class is depended on > exclusively by other things inside a single module, then maybe they can > share the module. > > My opinion is that there isn’t much reason not to do a module per class, > which goes hand in hand with my opinion that “many smaller modules” > > “fewer larger modules”. > I know these are just opinions and workflow preferences, so it's all good. But I feel like a class per module feels very Java. I usually like to start with one module and then refactor into more than one as the complexity increases. On Sun, 15 Oct 2017 at 10:46 am, Justin Israel <[email protected]> > wrote: > >> >> >> On Sun, Oct 15, 2017, 12:20 PM Rudi Hammad <[email protected]> wrote: >> >>> Ok. They are related only to 1main UI. So I will create 5 classes inside >>> the same module. My doubt was if I had to do 5 modules. >>> So I guess that if they were usable in other different UIs it would make >>> sinc eto do different modules, but If they are all relate only to 1 UI, >>> multiple classes if the better choice, >>> >> >> Oh, different modules just depends if they grow larger and serve >> completely different purposes. Even if you wanted to reuse them you could >> keep them all in one module. But if say, one of them had a dependency on >> another external library, you could separate them so that other apps can >> still use the ones that don't have dependencies >> >> >> >>> El sábado, 14 de octubre de 2017, 23:48:06 (UTC+2), Justin Israel >>> escribió: >>> >>>> >>>> >>>> On Sun, Oct 15, 2017 at 10:23 AM Rudi Hammad <[email protected]> >>>> wrote: >>>> >>>>> Hello, >>>>> >>>>> I am writing a tool in maya with pyside and I was wondering if I >>>>> should do multiple classes inside a module. After reading different >>>>> opinions , I didn´t get a clear answer. >>>>> To simply my question, imagine that you have a UI with 5 buttons that, >>>>> when clicked, open different sub-UIs more or less complex.. >>>>> >>>>> For instance, one of the buttons opens a simple color picker ui, >>>>> antoher one opens a dialog with a table widgets, another one opens a more >>>>> complex UI with its own layout and widgets etc...etc... >>>>> >>>>> Should I create 5 classes inside the same module for this secondary >>>>> UIs, only 1 class doing all (which will make it less clean because it >>>>> would >>>>> have to many methods) >>>>> or should I create five modules. The color picker ui is very simple >>>>> and can be done in less than 20 lines, but other uis could be around 200 >>>>> lines. >>>>> So If I am consistent and decide to write modules, I will have one >>>>> module with 20 lines, and another with 200. >>>>> >>>> >>>> My opinion is that if the other widgets are anything more than trivial >>>> dumb widgets (a dialog with some initial settings), that it is beneficial >>>> to separate them into individual classes. This will help keep your >>>> separation of concerns clear and help keep the code maintainable. If your >>>> color picker is generic, then making it a discreet class would mean you can >>>> reuse it in other code. >>>> >>>> >>>> >>>>> >>>>> Thanks, >>>>> R >>>>> >>>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "Python Programming for Autodesk Maya" group. >>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>> an email to [email protected]. >>>>> To view this discussion on the web visit >>>>> https://groups.google.com/d/msgid/python_inside_maya/76fd4881-de81-462c-955e-a23f75c3eed2%40googlegroups.com >>>>> <https://groups.google.com/d/msgid/python_inside_maya/76fd4881-de81-462c-955e-a23f75c3eed2%40googlegroups.com?utm_medium=email&utm_source=footer> >>>>> . >>>>> For more options, visit https://groups.google.com/d/optout. >>>>> >>>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/python_inside_maya/eb945a4b-210f-4fa7-aa94-f3ebf43b7151%40googlegroups.com >>> <https://groups.google.com/d/msgid/python_inside_maya/eb945a4b-210f-4fa7-aa94-f3ebf43b7151%40googlegroups.com?utm_medium=email&utm_source=footer> >>> . >>> For more options, visit https://groups.google.com/d/optout. >>> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> > To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA1UGjDXzsfrER5JaJ8DTzGoueW%3Di%3Dvv_PqGhzgGVxmpyQ%40mail.gmail.com >> <https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA1UGjDXzsfrER5JaJ8DTzGoueW%3Di%3Dvv_PqGhzgGVxmpyQ%40mail.gmail.com?utm_medium=email&utm_source=footer> >> . > > >> For more options, visit https://groups.google.com/d/optout. >> > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAPzKG6VqaeUeJKJ%3D6t6_Wazq-kd6ZfJgM%3DuvfH8b2vuNVZLQTA%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CAPzKG6VqaeUeJKJ%3D6t6_Wazq-kd6ZfJgM%3DuvfH8b2vuNVZLQTA%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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