Would just retrieving the number of uvs in a given uvset give you the count you are looking for? I created a sphere, then started creating uv shells out of part of the mesh.
len(cmds.ls('pSphere1.map[*]', fl=True)) On Thu, Nov 9, 2017 at 8:03 AM, Benjam901 <benandrewhe...@gmail.com> wrote: > Hello all, > > So here is my struggle at the moment. > > I am trying to guesstimate the "actual" in-engine vert count for a given > object in Maya so we can validate the LOD steps per object before we export. > > *Proposed solution:* > The way I am trying to do this is by checking that a vertex is on a UV > border edge and adding this to the total vert count. > > So for example an object with 500 verts which has a UV border straight > through the middle will end up with 1000 verts in-engine because of the UV > split. > > The problem I am having is wrapping my head around the underlying data > models for verts, faces, edges and uvs. > > *Solution 1:* > I have a sort of working solution that does not use the API but instead > relies on the mel command: *polySelectBorderShell 1* > > import pymel.core as pm > import maya.mel as mel > > sel = pm.ls(sl=True)[0] # Get object selection > > # Edges must be selected here > mel.eval("polySelectBorderShell 1") > uvs = pm.polyListComponentConversion(fe=True, tuv=True) > uvList = pm.ls(uvs, flatten=True) > uvDict = {} > for i in uvList: > print i > uvNum = int(i.split('[')[-1].split(']')[0]) > uvDict.update({uvNum:i}) > > vertBorders = {} # e.g. {'map1':[1, 2, 3, 5, 71]} > uvSets = pm.polyUVSet(sel, query=True, allUVSets=True) > for uvSet in uvSets: > vertBorders.update({uvSet:[]}) > uvs = pm.polyEvaluate(sel, uvs=uvSet, uv=True) > for uvNum in range(uvs): > if uvNum in uvDict: > vert = pm.polyListComponentConversion(uvDict[uvNum], fuv=True, > tv=True)[0] > vertBorders[uvSet].append(vert) > > count = 0 > multiList = vertBorders.values() > result = set(multiList[0]).intersection(*multiList[:1]) > count += len(result) > newMultiList = [] > for L in multiList: > newList = [i for i in L if i not in result] > count += len(newList) > print count > > > The above solution kinda gets me there and I need to make sure its legit > and patch it up but for the most part it works. > Problem is that it is *SLOW *hence trying to use the API. > > *Solution 2:* > For the API I am following along with this mode of thinking here: > *http://forums.cgsociety.org/archive/index.php?t-729364.html > <http://forums.cgsociety.org/archive/index.php?t-729364.html>* > > Mu current solution and where I am stuck is here. I know I need to run > some comparisons but how and on what I am deadlocked at. > > def getVertFromId(dagPath, vertID): > vertIt = OM.MItMeshVertex(dagPath) > vtxIdUtil = OM.MScriptUtil() > vtxIdUtil.createFromInt(0) > vtxIdPtr = vtxIdUtil.asIntPtr() > vertIt.setIndex(vertID, vtxIdPtr) > return vertIt > > def getFaceFromId(dagPath, faceId): > faceIt = OM.MItMeshPolygon(dagPath) > faceIdUtil = OM.MScriptUtil() > faceIdUtil.createFromInt(0) > faceIdPtr = faceIdUtil.asIntPtr() > faceIt.setIndex(faceId, faceIdPtr) > return faceIt > > def getVertUVInfo(vertIn): > uArr = OM.MFloatArray() > vArr = OM.MFloatArray() > fIDs = OM.MIntArray() > uvIndices = OM.MIntArray() > uvSet = 'map1' > vertIn.getUVs(uArr, vArr, fIDs, uvSet) > vertIn.getUVIndices(uvIndices, uvSet) > > print uArr, vArr, fIDs, uvIndices > return fIDs, uvIndices > > def stripUnecessaryFaces(currentEdgeFaces, faceIDs1, faceIDs2): > fID1 = [] > fID2 = [] > for fID in faceIDs1: > if fID in currentEdgeFaces: > fID1.append(fID) > > for fID in faceIDs2: > if fID in currentEdgeFaces: > fID2.append(fID) > > return fID1, fID2 > > def main(): > mSelList = OM.MSelectionList() > OM.MGlobal.getActiveSelectionList(mSelList) > sel = OM.MItSelectionList(mSelList) > > dagPath = OM.MDagPath() > sel.getDagPath(dagPath) > dagPath.extendToShape() > connFaces = OM.MIntArray() > > edgeIter = OM.MItMeshEdge(dagPath) > while not edgeIter.isDone(): > f1 = None > f2 = None > edgeIter.getConnectedFaces(connFaces) > if len(connFaces) == 1: > # open edge > print 'Open edge' > > f1 = connFaces[0] # face 1 > try: > f2 = connFaces[1] # face 2 > except: > pass > > vert1Index = edgeIter.index(0) > vert2Index = edgeIter.index(1) > > MfVert1 = getVertFromId(dagPath, vert1Index) > MfVert2 = getVertFromId(dagPath, vert2Index) > > fIdsvert1, uvIndicesVert1 = getVertUVInfo(MfVert1) > fIdsvert2, uvIndicesVert2 = getVertUVInfo(MfVert2) > > edgeIter.next() > > > Any suggestions on where to go from here or how to solve this is very much > appreciated! > > // Ben > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to python_inside_maya+unsubscr...@googlegroups.com. > To view this discussion on the web visit https://groups.google.com/d/ > msgid/python_inside_maya/1b0555d7-7ffb-4df6-9c1d- > 5f9883cee64b%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/1b0555d7-7ffb-4df6-9c1d-5f9883cee64b%40googlegroups.com?utm_medium=email&utm_source=footer> > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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