Yes, try something like this.

import sys
sys.path.insert(0,
r"C:\Users\jason\Documents\maya\2018\scripts")import assetManager

sys.path is a list of all directories Python will look for modules, prior
to importing it for the first time. It’s a somewhat forceful way of
achieving it however, it’s likely something is not right with your setup.

Have a look at what your PYTHONPATH looks like.

import os
print(os.getenv("PYTHONPATH"))

PYTHONPATH (may) contain paths that is eventually parsed into sys.path.

If it contains anything, then that is where Python will look for your
modules. Next is having a look at your maya.env file of your user
directory, that can safely be empty. If neither of those have any content,
then something more murky is happening. Maya should be able to find scripts
from its own scripts directory without any interference. If all else fails,
remove/move your Documents\maya directory elsewhere, such that Maya can
create a new one without any customisations.
​

On 21 February 2018 at 15:56, Jason Huang <jasonhuang1...@gmail.com> wrote:

> Thanks Marcus. Just tried that and apparently it's executing from the Maya
> 2017 scripts folder
> print(assetManager)
> <module 'assetManager' from 'C:\Users\jason\Documents\maya\2017\scripts\
> assetManager.pyc'>
>
> If I remove the assetManager.py from Maya 2017 scripts folder, everything
> is fine.
> Is there a way to tell Maya 2018 to execute from the 2018 script folder
> instead of the 2017?
>
>
> On Wednesday, February 21, 2018 at 7:18:40 AM UTC-8, Marcus Ottosson wrote:
>>
>> Try print(assetManager) to find out where the file actually resides on
>> disk, and make sure it’s the file you expect.
>> ​
>>
>> On 21 February 2018 at 15:10, Jason Huang <jasonhu...@gmail.com> wrote:
>>
>>> Hi all,
>>>
>>> I got stuck at the beginning of creating a UI interface and couldn't
>>> figure out what was missing.
>>>
>>> ENV: Maya 2018 update 2, Windows 10.
>>>
>>> script name: assetManager.py (saved in Maya 2018 scripts folder)
>>> from Qt import QtWidgets, QtCore, QtGui
>>> import pymel.core as pm
>>>
>>> class ObjectManager(QtWidgets.QDialog):
>>>     def __init__(self):
>>>
>>>         super(ObjectManager, self).__init__()
>>>
>>> def showUI():
>>>     ui = ObjectManager()
>>>     ui.show()
>>>     return ui
>>>
>>> In Maya script editor: (python panel)
>>> import assetManager
>>> reload(assetManager)
>>>
>>> ui = assetManager.showUI()
>>>
>>> Maya errors out:
>>> # Error: AttributeError: file <maya console> line 1: 'module' object has
>>> no attribute 'showUI' #
>>>
>>> I am following a course and the same code demo-ed in the course video
>>> works fine in teacher's Maya session.
>>>
>>> Thanks,
>>> Jason
>>>
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