Let's say I have a Node which has an input mesh and an output mesh , 
everytime I move the input mesh , while I move it, compute() is called 
probably 15 times and the output is updated also 15 times,
That's great and all but what If I don't want continuous update ? 

what if I want to move the input mesh from A to B , and only when it's at 
B, and I stop moving it, output will update ( so 1 call to compute() )
is there a way to do that ? 
is the time between the total change of the input and the call to compute() 
as a name or a concept in the API ?
See this is important , because it allows to reduce overhead significantly 
, increase performance on complex calculations ...Etc.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/234585c5-6c53-45d6-bb7d-9909ae263cd0%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to