does anyone know if it's possible to find a bone from a mesh vertex in python?
I've found links to code for finding the polygons effected from a bone http://polycount.com/discussion/140109/melscript-python-selecting-influenced-polygons-from-a-joint but I'm having trouble finding the right command in reverse maybe getting a list of bones affecting one vertex, or the bone with the most weight any help would be great thanks! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/84b31779-f95a-4138-97d9-4de9d57e53a2%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
