Hello all, I am doing some scripting for animation related and would like some advice.
1. What is the best way that I can script such that if an object that has 2 static keyframes (same values keyed in those 2 frames), remove all keyframes (akin to `break connections`)? I am doing it by iterating all the attributes, then its values and storing them in a list. Followed by comparing 2 lists, each list contains all the keyable values from each frame... Is this the best way? 2. When doing a `parentConstraint`, the attribute - `blendParent` is always created. However is there a command that allows me to grab the blendParent name as soon as the constraint is done? Currently in my code, it is hard-coded to find `blendParent1` but there are times where `blendParent3` is created instead. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/27df9be6-a394-4dbc-a38a-9d32b826f307%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
