I've been searching for hours, but didn't find anything: I want to rotate my object around some point on the surface (vertex). But instead of setting the rotate pivot to this point, I want to calculate the transformation of my object, as if it would have a parent-child relationship, so basically if the object would be parented to its own vertex. But I don`t want to work with empty transforms, just calculating the transfom (I guess with matrix). Can anyone give me a hint where to start?
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