Thank you both for your replies. It will take me some time to actually 
understand this but at least I know where to start now.

On Wednesday, September 12, 2018 at 2:55:38 PM UTC-4, Chris Meyers wrote:
>
> Hello,
>
>     My first post here. I hope it's not too basic for you guys. I've been 
> scripting for a while teaching myself, so please forgive my ignorance. I've 
> been poking around for information on this and haven't run into the right 
> post.
>
> I have two sets of objects. One a set of base meshes, 'leafGeo_SET' and 
> one a set of target meshes, 'leafTgt_SET'.
>
> I'd like to write a for loop that will create a blend shape on each object 
> in the 'leafGeo_SET' with the same indexed object in the 'leafTgt_SET'. 
> Each blendshape will have only one target.  Eventually, I intend to also 
> set keys in the timeline on the weights which is why I store the blendshape 
> result in the variable. First things first.
>
> Here's where i am, and getting an error... "Too many values to unpack"
>
> import maya.cmds as cmds
>
> #assign target and geo sets to variable without unicode in string
> cmds.select('leafTgt_SET')
> TGT = cmds.ls(sl=True, o=True)
> cmds.select('leafGeo_SET')
> GEO = cmds.ls(sl=True, o=True)
>
> for g,t in GEO,TGT:
>     #create a blendshape deformer with the objects in the list without 
> testing geo and asign the output to variable BS.
>     BS = cmds.blendShape(g,t)
>
> I suspect you folks will say I'm going about it in the wrong way!
>
> Chris
>
>
>
>
>
>
>

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