Hi guys,

As a rigger or TD in CG I think knowlegde about matrix as basic foundation 
is absolutely necessary. Anyone can explain with an example as 
comprehensive between World Matrix, Xform Matrix, Parent Matrix, Matrix and 
inverse of them? what if we calculate like multimatrix or add matrix? what 
if their condition as parent or child and so on.. I have google it but then 
don't find particular case in maya.

I am asking because sometimes i'm affraid when found and these part becomes 
obstacles. Thanks in advance! :)


Cheers,

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