Hi guys, As a rigger or TD in CG I think knowlegde about matrix as basic foundation is absolutely necessary. Anyone can explain with an example as comprehensive between World Matrix, Xform Matrix, Parent Matrix, Matrix and inverse of them? what if we calculate like multimatrix or add matrix? what if their condition as parent or child and so on.. I have google it but then don't find particular case in maya.
I am asking because sometimes i'm affraid when found and these part becomes obstacles. Thanks in advance! :) Cheers, -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7cfa02c9-6cb9-4beb-aa27-5be9487d8c98%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.