You might try Cardinal splines, which are kind of Hermite splines. They're not NURBS; they're more like the splines used by animation curves. I've implemented these in 3D just by considering each axis separately, defining each axis as a function of some made-up parameter, which is the distance along the curve. This site is pretty good: http://cubic.org/docs/hermite.htm
If you specifically want NURBS, or something more like NURBS (eg Beziers), maybe this site will be useful: https://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/opengl_programming.html#3 On Thursday, 29 November 2018 23:52:52 UTC+11, Rémi Deletrain wrote: > > Thank you for the book angelo. I will see if my company wants to buy it. > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d6362b32-fb08-4ac1-a0b3-4d033ea664a4%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
