You might try Cardinal splines, which are kind of Hermite splines. They're 
not NURBS; they're more like the splines used by animation curves. I've 
implemented these in 3D just by considering each axis separately, defining 
each axis as a function of some made-up parameter, which is the distance 
along the curve.
This site is pretty good: http://cubic.org/docs/hermite.htm

If you specifically want NURBS, or something more like NURBS (eg Beziers), 
maybe this site will be useful: 
https://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/opengl_programming.html#3

On Thursday, 29 November 2018 23:52:52 UTC+11, Rémi Deletrain wrote:
>
> Thank you for the book angelo. I will see if my company wants to buy it.
>
>

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