Ah, you need to select the shape node. If you call boundingBox on the transform, you get world space (or something, not local space anyhow)
On Wednesday, 5 December 2018 09:33:58 UTC+11, James Kim wrote: > > Thanks but its still giving me the same result. I'm looking into using the > api right now > >> >>>>>> -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/54b1c66e-94a3-4144-9de6-cf5030efd61c%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
