Ah, you need to select the shape node. If you call boundingBox on the 
transform, you get world space (or something, not local space anyhow)

On Wednesday, 5 December 2018 09:33:58 UTC+11, James Kim wrote:
>
> Thanks but its still giving me the same result. I'm looking into using the 
> api right now
>
>>
>>>>>>

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