> Can you use fn.dagPath().inclusiveMatrix() ?

Yes! That looks very promising (for completeness, it was `getPath()` rather
than `dagPath()`). I worked around it this time around, by getting the
parent of any shape, and fetching it's matrix instead. Not as neat, so will
experiment with your suggestion as well.

Thank you!

On Tue, 4 Dec 2018 at 21:25, Michael Boon <boons...@gmail.com> wrote:

> Can you use fn.dagPath().inclusiveMatrix() ?
>
> On Wednesday, 5 December 2018 02:02:25 UTC+11, Marcus Ottosson wrote:
>>
>> Mm, I'm looking to get a matrix out of Maya 2015 and above, so a patch
>> would unfortunately not help me in this case. Do you know of another way of
>> getting hold of that matrix?
>>
>> On Tue, 4 Dec 2018 at 14:50, Tim Fowler <tim.f...@gmail.com> wrote:
>>
>>> Hmm...looks like I tried that on an unreleased version of Maya (and a
>>> Debug version too).  Just tried again in Maya 2018 and got the same error
>>> as you.  I'll take a quick look and see if I can figure out what fixed it,
>>> but I should warn you that API fixes can sometimes be tricky to get into
>>> Updates since those typically have to remain binary compatible.
>>>
>>> -Tim
>>>
>>> On Tue, Dec 4, 2018 at 9:26 AM Marcus Ottosson <konstr...@gmail.com>
>>> wrote:
>>>
>>>> Wuw! What version of Maya is that, and what OS? I'm on Windows, Maya
>>>> 2018. Hadn't considered it might be a version or OS thing, will have a look
>>>> at that.
>>>>
>>>> On Tue, 4 Dec 2018 at 14:14, Tim Fowler <tim.f...@gmail.com> wrote:
>>>>
>>>>> Not sure what you're hitting.  That last line gives me...
>>>>>
>>>>> om.MFnMatrixData(plug.asMObject()).matrix()
>>>>> # Result: maya.api.OpenMaya.MMatrix(((1, 0, 0, 0), (0, 1, 0, 0), (0,
>>>>> 0, 1, 0), (0, 0, 0, 1))) #
>>>>>
>>>>
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