I have been banging my head on this for a while now:

I am working on a custom locator node with maya python api 2.0 
and am stuck with creating a AETemplate for it.

Following Chad Vernons example I was able
to create a AETemplate for a ramp attribute on a dependency node (MPxNode), 
both in api 1.0 and api 2.0
but not for a MPxLocatorNode. Shouldn`t that work the same way?

When I create my plugin, I get a shape and transform node (as expected for 
locators)
the shape node is called xformOnCurveLocatorShape1 and holds my custom node
attributes including the ramp attr and the transform node is called 
xformOnCurveLocator1
The nodeType is: xformOnCurveLocator

Shouldn`t the global proc for the AETemplate then be called
global proc AExformOnCurveLocatorTemplate( string $nodeName )

For some reason that does not work and the proc does not run.
I tried a lot of different things and name variations, in both python api 
1.0 and python api 2.0
and nothing seems to work.

Any ideas what I am doing wrong?

thanks
Nico.

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  • [Maya-Python] A... Nico Sanghrajka

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