hi Marcus, it's solved. The problem caused by vertex normal issues on mesh. Once I Set Face the mesh to normal, the follicle works well
On Thursday, September 5, 2019 at 12:45:24 PM UTC+7, Marcus Ottosson wrote: > > I think we'll need more information on this one, maybe a screenshot, code > snippet or a scenefile, or at least steps to reproduce. > > On Thu, 5 Sep 2019 at 06:34, delibrax <adien...@gmail.com <javascript:>> > wrote: > >> Hi guys, >> >> I have issue about rotation follicle on top of mesh with deformer, only >> translation follow the mesh not the rotation. Anyone had solving before >> with this problem? Thanks in advance! >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to python_inside_maya+unsubscr...@googlegroups.com <javascript:>. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/c6620d22-e497-424d-9111-6d007be21f52%40googlegroups.com >> >> <https://groups.google.com/d/msgid/python_inside_maya/c6620d22-e497-424d-9111-6d007be21f52%40googlegroups.com?utm_medium=email&utm_source=footer> >> . >> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/4da74fcc-562c-4d09-b831-656f65b7ee72%40googlegroups.com.