I am trying to do some animation baking on some controllers in which these controllers were constrained to locators for additional animation refining purposes.
Some of the controllers are set with a keyframe in an animation layer. Eg. ctrlA translation value in the said animation layer is at (10,10,10) respectively. When I tried using 'cmds.bakeResults` onto the said controller, to do the animation baking, as soon I remove the locators, the controller got snapped to another position. However if I mute that animation layer, the controller got snapped back to the 'correct' positioning/ incurring some weird rotational values but yet I would not want to remove/ merge the animation layer to the base or removing that 1 keyframe in that layer. And so my question is, while using 'bakeResults', is is possible to factor in the values of the animation layer while making sure the controller 'stays' as how it should be before the baking? I tried 'cmds.bakeResults(ctrl, time=(startFrame, endFrame), disableImplicitControl=False))' which does not seems to work. If I introduce in the argument - 'removeBakedAnimFromLayer = True', while it does seems to work, it is removing that 1 keyframe I have set initially. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/74969a1e-f398-4532-bce7-f0f0d97e0d44%40googlegroups.com.