I work as a pipeline TD and i wanted to see if someone has encountered the 
same problem that is puzzling me since some days now. Something that 
shouldnt be that tricky. Here it goes: we are playblasting in our farm some 
maya files through a python script i did some time ago. After some problems 
with the graphics cards etc we managed to make it work correctly. But now 
there is only one final step: color management. The color spaces of the 
playblast done in maya gui and the one done in maya batch mode doesnt 
match. In Maya GUI the rendering space is set to "linear sRGB" and the view 
transform is set to "sRGB gamma". Tried to replicate the same configuration 
in maya batch mode but it doesnt work and my assumption is that because 
there is no Opengl context initialized some functions that are available on 
GUI mode, arent on Batch mode. So now im getting to the point of trying to 
make a video conversion with ffmpeg and specifying the input and output 
colorspace of the files. But if i ffprobe the maya GUI playblast file it 
says "color_space unknown, color_primaries unknown, color_range unknown"

reading the ffmpeg doc i need to know whats the input movie colorspace so i 
can apply the correct convresion
searched autodesk documentation for a while to see if it says somewhere 
what are the specs of the playblast (a qt h264 mov file) regarding the 
colorspace that it is applied but havent found nothing.

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