Since Maya 2018 or so, each devkit example ships with a CMakeLists.txt file
which takes much of the hassle out of the way.

Here's the gist of it.

```bash
cd /path/to/mayadevkit
export DEVKIT_LOCATION=$(pwd)
cd devkit/plug-ins/footPrintNode
mkdir build
cd build
cmake .. -GNinja
cmake --build .
```

And presto, about 2 seconds later you've got a Maya plug-in built. From
there, you could search for `DEVKIT_LOCATION

On Sat, 24 Oct 2020 at 23:22, Justin Israel <[email protected]> wrote:

> Is that your complete CmakeLists.txt file? Have you tried
> using MAYA_LIBRARIES instead of MAYA_LIBRARY as the linker library variable?
> Have you tried using this as a more complete reference?
>
> https://www.cgcircuit.com/tutorial/compiling-maya-plug-ins-with-cmake?exampleFilesTab
>
> Justin
>
> On Sun, Oct 25, 2020 at 1:48 AM Soham Parmar <[email protected]> wrote:
>
>> Hi,
>> I am trying to create node with cpp, I have never tried this before.
>> I am getting error while compiling I don't know what mistake I am doing,
>> I think I am getting linker error.
>>
>> below is the drive link for my folders and cmakeFiles. (I have reduced
>> folder structure. and I am using cmake file which chad has provided on git.)
>> https://drive.google.com/drive/folders/1gAhdhoG6XOWM8uZorrupFYXnMLeQKP8b
>>
>> I am attaching my build log file to understand the error I am getting.
>>
>> Any help would be really appreciated.
>> Thanks in advance.
>>
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