Hi all,

I wrote this little program that I’d like to share; it’s based on years of
never having any idea of what makes my scene files so large, making it take
long to open, long to save and puts tears in the eyes of IT doing backups.

   - https://github.com/mottosso/maya-sniffer

This should be especially helpful when opening other-peoples-files, and
even more so when working with references; those bastards can easily dump
dense meshes into your locally saved file (if you e.g. put a deformer on it
and mess with history), even though they only really should store deltas
between an animated scene and original reference.

Enjoy!

Best,
Marcus

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOA8JgXqK0sQjT4942MANoun5b32_Q%3DAm7Fxx6rcqQQ0_A%40mail.gmail.com.

Reply via email to