Hi all, I wrote this little program that I’d like to share; it’s based on years of never having any idea of what makes my scene files so large, making it take long to open, long to save and puts tears in the eyes of IT doing backups.
- https://github.com/mottosso/maya-sniffer This should be especially helpful when opening other-peoples-files, and even more so when working with references; those bastards can easily dump dense meshes into your locally saved file (if you e.g. put a deformer on it and mess with history), even though they only really should store deltas between an animated scene and original reference. Enjoy! Best, Marcus -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOA8JgXqK0sQjT4942MANoun5b32_Q%3DAm7Fxx6rcqQQ0_A%40mail.gmail.com.
